Two Knights Defense Repertoire
Counterattack from move three: hit White's center at once and punish every greedy try.
Train this repertoire freeChapters
Each chapter shows its main line move by move, with the coach's comments.
Modern Bishop's Opening (4.d3)
White enters the Italian with Bc4 and settles for the quiet 4.d3. Meet it with ...Be7, castle, and after 6.c3 d5 7.exd5 Nxd5, giving your bishop on e7 more room. Aim for an active, comfortable setup where your pieces develop freely and your d5 knight eyes the center.
1 · 41 linesPolerio Defense (5...Na5)
White checks with 6.Bb5+, so block with ...c6 and recapture ...bxc6, then meet 8.Bd3 with ...Nd5 and ...Nf4 to grab the bishop. Castle, let White take on e5, and push ...c5, even though it lands isolated. Watch for the 8.Ba4 trap where ...Qd4 nets you a piece. You reach the bishop pair against White's isolated and doubled d-pawns.
2 · 22 linesItalian Variation (4.Nc3 Nxe4)
After 4.Nc3, take the pawn with Nxe4 and meet Nxe4 with d5, hitting bishop and knight at once. Follow up Qxd5, Qd6, Bg4 pinning the knight, and Bh5 to keep it pinned. Castle queenside, then push f5 and f4 with the bishop pair.
3 · 9 linesSidelines (4.O-O)
White castles early with 4.O-O, skipping c3, so grab the e4 pawn with ...Nxe4. After 5.Re1 d5 6.Bb5 Bc5, meet 7.d4 with ...exd4, and if 8.Nxd4 castle with O-O. Watch for 5.Re1, a common mistake you punish. You land up a pawn with a strong attack, sometimes even winning material outright.
4 · 6 linesOpen Variation (4.d4)
White opens the center with 4.d4, steering you into the Scotch Gambit. Meet it with 4...exd4, 5...d5, 6...Ne4 and 7...Bc5, then castle with 8...O-O and defend your knight with 12...Qe7. You land in a position with an isolated c7 pawn against White's queenside majority.
5 · 13 lines
About this repertoire
Counterattack from move three: hit White's center at once and punish every greedy try.
Two Knights meets 1.e4 e5 2.Nf3 Nc6 3.Bc4 with 3...Nf6 and immediate pressure on White's e4 pawn. Against 4.Ng5 you give a pawn for fast development and the initiative; against 4.Nc3 and 4.O-O you take the e4 pawn yourself. Five chapters and 91 lines give you a clear plan against each of White's main fourth moves, from the quiet 4.d3 to the sharp 4.d4, plus the traps that catch players who grab material or attack too soon. You also study 10 master games won with Black, including wins by Keymer, Esipenko and Mamedyarov.
What you'll learn
Modern Bishop's Opening (4.d3)
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d3
White plays the quiet 4.d3 to defend e4, and you answer with 4...Be7 before castling. When White follows up with 5.O-O O-O 6.c3, you strike back with 6...d5, and after 7.exd5 Nxd5 your bishop on c8 has a free diagonal. Against 6.Re1 you play 6...d6 and ...Na5, chasing White's light-squared bishop and taking it with the knight when it drops back to b3. You meet 7.c3, 7.a4, 7.h3, 7.Nbd2 and 7.Nc3 with the same 7...Na5, and when White leaves the bishop on c4 with 8.Nbd2, 8.Nc3 or 8.Nf1, you take it there with ...Nxc4. The chapter also covers 5.c3, 5.Nc3, 6.Nc3 and 6.h3, each with its own plan toward active piece play.
Polerio Defense (5...Na5)
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5
White's 4.Ng5 attacks f7, so you hit back with 4...d5 and, after 5.exd5, 5...Na5, attacking the bishop on c4 and giving a pawn for quick development. After 6.Bb5+ c6 7.dxc6 bxc6, the chapter covers White's four main eighth moves. Against 8.Bd3 you often trade your knight for that bishop with ...Nxd3, leaving White with doubled d-pawns. Against 8.Be2 h6 you meet 9.Nf3 with ...e4, driving the knight away again, and 9.Nh3 with ...Bd6 and castling. The quieter 6.d3 is covered too: 6...h6 7.Nf3 e4 gains time against the same knight. The traps after 8.Ba4 and 8.Qf3 show how White can lose material outright.
Italian Variation (4.Nc3 Nxe4)
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Nxe4
After 4.Nc3 you take the pawn with 4...Nxe4 and answer 5.Nxe4 with 5...d5, forking White's bishop and knight to win the piece back. Against the main 6.Bd3 dxe4 7.Bxe4 Bd6 you castle and pin White's knight with ...Bg4, the setup Mamedyarov used to beat Wesley So. If White grabs with 6.Bxd5, 6...Qxd5 leaves you with the bishop pair; you pin the knight with 8...Bg4, and after the common mistake 9.d3 or 10.d3 you castle queenside, keeping the pin. The chapter also punishes 5.Bxf7+: after 5...Kxf7 and ...d5, your e-pawn advances to e4 and drives White's knights back.
Sidelines (4.O-O)
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.O-O
White's 4.O-O leaves e4 unprotected, so you take it with 4...Nxe4. Against 5.d4 you strike back with 5...d5, and after 6.Bb5 exd4 7.Nxd4 Bd7 your pieces come out quickly while you keep the extra pawn, as Ponkratov showed against Kobalia. After the common mistake 5.Re1, you defend with 5...d5 and meet 6.Bb5 with 6...Bc5, threatening ...Bxf2+. Following the mistaken 8.Nxd4, you castle with 8...O-O, up a pawn with a strong attack.
Open Variation (4.d4)
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4
After 4.d4 exd4, White's main try is 5.e5 d5 6.Bb5, and you meet it with 6...Ne4 and 7...Bc5. After 8.Be3 O-O 9.Nxc6 bxc6 10.Bxc5 Nxc5 the pieces come off, and you defend with 11...Rb8 and 12...Qe7. After 8.O-O O-O 9.Nxc6 bxc6 10.Bxc6 Ba6 11.Bxa8 Bxf1, the chapter now covers the recapture 12.Kxf1: 12...Qh4 keeps the initiative, and 13.g3 runs into ...Qh3+ and ...Bxf2+ with a winning attack. You also learn the traps where White's greedy 11.Qxd5 or 12.Qxd5 hands you a piece or more, and how to answer 5.O-O Nxe4.
What's inside
- 91 lines in 5 chapters, one for each of White's main fourth moves.
- Trap lines featured as priority lines, so you learn the tricks that win games first.
- 10 master games played in these lines.
- 38 puzzles: 24 from real games of this opening and 14 built from the course's own lines.
Why this repertoire?
- Built for club players. The traps target mistakes White often makes at club level, such as early grabs on f7 and d5.
- Light on memorization. Each chapter centers on White's most common tries, not a flood of rare side variations.
- Recurring plans. Hitting White's e4 pawn early, pinning the knight with ...Bg4, and winning the bishop pair appear across the chapters.
- Understanding over memorizing. Every move comes with a reason, so you can find the right idea even when White strays from the main line.
- Traps that win material. You learn how to punish greedy tries like 5.Bxf7+ against 4.Nc3, 8.Ba4 in the Polerio Defense, or 12.Qxd5 in the Open Variation.
Train the Two Knights Defense repertoire
Play every line on the board and let spaced repetition bring back the moves you forget. Free to start.
Train this repertoire free