King's Gambit
1.e4 e5 2.f4, a pawn for a violent attack. Below 2000, opponents crack and walk into the traps.
Train this repertoire freeChapters
Each chapter shows its main line move by move, with the coach's comments.
- 116 lines
King's Gambit Accepted (2...exf4)
Let's learn the King's Gambit! We sacrifice a pawn for explosive attacking chances, and below 2000 our opponents walk straight into the traps. Here's how Black can react:
Read the chapter - 26 lines
Queen's Knight Defense (2...Nc6)
Black takes the center, so we offer up our f-pawn for quick development and kingside pressure.
Read the chapter - 35 lines
Falkbeer Countergambit (2...d5)
Black takes the center, so we offer up our f-pawn for quick development and kingside pressure.
Read the chapter - 46 lines
King's Gambit Declined & Sidelines (2...d6, Bc5, Nf6, Qh4+)
Black takes the center, so we offer up our f-pawn for quick development and kingside pressure.
Read the chapter
About this repertoire
1.e4 e5 2.f4, a pawn for a violent attack. Below 2000, opponents crack and walk into the traps.
The King's Gambit throws a pawn at Black on move two to rip open the f-file and aim everything at f7. Most club players have never drilled a real defense, so they burn the clock hunting for moves while you blitz out a plan you already know. You get open lines, fast development, and a stack of traps that win on the spot.
What you'll learn
King's Gambit Accepted (2...exf4)
1.e4 e5 2.f4 exf4 3.Bc4
Black grabs the pawn, so we point the bishop straight at f7 with the Bishop's Gambit. We are in no rush to take f4 back. The open lines and the lead in development matter far more than one pawn. Black's best try checks on h4 and costs us castling, but we chase the queen with tempo and the attack keeps rolling. Natural play even nets a piece in the main line.
Queen's Knight Defense (2...Nc6)
1.e4 e5 2.f4 Nc6 3.Nf3 d6
Black develops and props up e5 instead of taking the pawn. We bring the knight out, clarify the center with fxe5, and castle behind the half-open f-file. Calm, natural moves leave us comfortable with all the pressure pointing at f7.
Falkbeer Countergambit (2...d5)
1.e4 e5 2.f4 d5 3.exd5 e4
Black counterstrikes in the center rather than defending. We take on d5 and hit the e4 pawn with the Charousek d3. Once the dust settles we pin Black's knight on e4 and stay on top while the loose black pieces dangle.
King's Gambit Declined and Sidelines
1.e4 e5 2.f4 d6 3.d3
When Black declines, we answer with the quiet 3.d3, a move engines love and almost nobody plays. We round up the f4 pawn with Bxf4, finish developing, and clamp the center with c4. The same simple setup handles everything Black tries here.
The same chapter also covers Black's move-two surprises:
- 2...Bc5 (Classical): we play Nf3 then d4 to kick the bishop and seize the center.
- 2...Nf6: we meet it with 3.fxe5 and grab space while Black scrambles for the e4 pawn.
- 2...Qh4+: the annoying early check runs into 3.g3, gaining time on the queen.
Why this repertoire?
- Built for club play. It targets opponents below 2000, exactly where the King's Gambit does the most damage and theory is thinnest.
- Low maintenance. The plans repeat. Open the f-file, hit f7, finish development, attack. You learn ideas, not move dumps.
- Traps that score. Several lines win material or the game outright when Black plays the natural move.
- You know the position every game. Black improvises while you follow a plan you have already drilled.
- One setup against the declines. The quiet 2...d6, 2...Bc5, 2...Nf6, and 2...Qh4+ tries all funnel into the same calm d3 and Bxf4 plan.
Train the King's Gambit repertoire
Play every line on the board and let spaced repetition bring back the moves you forget. Free to start.
Train this repertoire free