For Black· 5 chapters· Free

Two Knights Defense

3...Nf6 hits White's e4 pawn, the core idea of the Two Knights Defense. You'll have a plan for every main reply.

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Two Knights Defense: position after 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. d3 Be7 5. O-O O-O
After 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. d3 Be7 5. O-O O-O

Chapters

Each chapter shows its main line move by move, with the coach's comments.

  1. Modern Bishop's Opening (4.d3): position after 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. d3 Be7 5. O-O O-O 6. c3 d5 7. exd5 Nxd5

    Modern Bishop's Opening (4.d3)

    White enters the Italian with Bc4 and settles for the quiet 4.d3. Meet it with ...Be7, castle, and after 6.c3 d5 7.exd5 Nxd5, giving your bishop on e7 more room. Aim for an active, comfortable setup where your pieces develop freely and your d5 knight eyes the center.

    1 · 18 lines
  2. Bishop Check Line (6.Bb5+): position after 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 d5 5. exd5 Na5 6. Bb5+ c6 7. dxc6 bxc6 8. Bd3 Nd5 9. Nf3 Bd6 10. O-O Nf4 11. Re1 Nxd3 12. cxd3 O-O 13. Nxe5 c5

    Bishop Check Line (6.Bb5+)

    White checks with 6.Bb5+, so block with ...c6 and recapture ...bxc6, then meet 8.Bd3 with ...Nd5 and ...Nf4 to grab the bishop. Castle, let White take on e5, and push ...c5, even though it lands isolated. Watch for the 8.Ba4 trap where ...Qd4 nets you a piece. You reach the bishop pair against White's isolated and doubled d-pawns.

    2 · 18 lines
  3. Italian Variation (4.Nc3): position after 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Nc3 Nxe4 5. Nxe4 d5 6. Bxd5 Qxd5 7. Nc3 Qd6 8. O-O Bg4 9. h3 Bh5 10. d3 O-O-O

    Italian Variation (4.Nc3)

    After 4.Nc3, take the pawn with Nxe4 and meet Nxe4 with d5, hitting bishop and knight at once. Follow up Qxd5, Qd6, Bg4 pinning the knight, and Bh5 to keep it pinned. Castle queenside, then push f5 and f4 with the bishop pair.

    3 · 9 lines
  4. 4.O-O Lines: position after 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. O-O Nxe4 5. Re1 d5 6. Bb5 Bc5 7. d4 exd4 8. Nxd4 O-O

    4.O-O Lines

    White castles early with 4.O-O, skipping c3, so grab the e4 pawn with ...Nxe4. After 5.Re1 d5 6.Bb5 Bc5, meet 7.d4 with ...exd4, and if 8.Nxd4 castle with O-O. Watch for 5.Re1, a common mistake you punish. You land up a pawn with a strong attack, sometimes even winning material outright.

    4 · 6 lines
  5. Open Variation (4.d4): position after 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. d4 exd4 5. e5 d5 6. Bb5 Ne4 7. Nxd4 Bc5 8. Be3 O-O 9. Nxc6 bxc6 10. Bxc5 Nxc5 11. Bxc6 Rb8 12. Qxd5 Qe7

    Open Variation (4.d4)

    White opens the center with 4.d4, steering you into the Scotch Gambit. Meet it with 4...exd4, 5...d5, 6...Ne4 and 7...Bc5, then castle with 8...O-O and defend your knight with 12...Qe7. You land in a position with an isolated c7 pawn against White's queenside majority.

    5 · 9 lines

About this repertoire

3...Nf6 hits White's e4 pawn, the core idea of the Two Knights Defense. You'll have a plan for every main reply.

Two Knights meets 1.e4 with immediate pressure on White's e4 pawn, often grabbing material when White overextends with 4.Ng5 or 4.Nc3. You study master games, including wins by Keymer and Esipenko, and traps that punish common amateur-level mistakes. Each chapter gives you a clear plan against White's main tries, from the quiet 4.d3 setups to the sharp 4.d4 gambits.

After 3...Nf6. Your knight attacks White's undefended e4 pawn, launching the Two Knights Defense within the Italian Game.
After 3...Nf6. Your knight attacks White's undefended e4 pawn, launching the Two Knights Defense within the Italian Game.

What you'll learn

Modern Bishop's Opening (4.d3)

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d3

White plays the quiet 4.d3 to defend e4, and you answer with 4...Be7 before castling with 5...O-O. When White follows up with 6.c3, you strike back with 6...d5, and after 7.exd5 Nxd5 your bishop on e7 gets more room to develop. The chapter also covers White's 6.Nc3 and 5.c3 tries, each with its own plan toward active piece play.

After 7...Nxd5. Your bishop on e7 gets more room to develop.
After 7...Nxd5. Your bishop on e7 gets more room to develop.

Bishop Check Line (6.Bb5+)

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5

White's 4.Ng5 threatens Nxf7, so you hit back with 4...d5 and 5...Na5, attacking the bishop on c4. After 6.Bb5+ c6 7.dxc6 bxc6, you chase the bishop to d3 and later trade for it with 11...Nxd3, picking up the bishop pair against White's isolated and doubled d-pawns. The chapter also covers traps after 8.Ba4 and 8.Qf3, where White can lose material outright.

After 13...c5. You hold the bishop pair against White's isolated and doubled d-pawns, though your own c-pawn stands isolated too.
After 13...c5. You hold the bishop pair against White's isolated and doubled d-pawns, though your own c-pawn stands isolated too.

Italian Variation (4.Nc3)

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3

After 4.Nc3, you grab the pawn with 4...Nxe4 and strike back with 5...d5, winning back the piece when White takes with 6.Bxd5 Qxd5. You pin White's knight with 8...Bg4, and after the common mistake 10.d3, you castle queenside with 10...O-O-O, keeping the pin and the bishop pair.

After 10...O-O-O. Your king is safe on the queenside, you hold the bishop pair, and White's knight on f3 stays pinned to the queen on d1.
After 10...O-O-O. Your king is safe on the queenside, you hold the bishop pair, and White's knight on f3 stays pinned to the queen on d1.

4.O-O Lines

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.O-O

White's 4.O-O skips c3, letting you grab the pawn with 4...Nxe4. After the common mistake 5.Re1, you defend with 5...d5 and meet 6.Bb5 with 6...Bc5, threatening ...Bxf2+. Following the mistaken 8.Nxd4, you castle with 8...O-O, up a pawn with a strong attack.

After 8...O-O. Your king is safe, your knight on c6 is free from the pin, and you're up a pawn with a strong attack.
After 8...O-O. Your king is safe, your knight on c6 is free from the pin, and you're up a pawn with a strong attack.

Open Variation (4.d4)

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4

White opens with 4.d4 exd4, entering the Scotch Gambit, then pushes you back with 5.e5 d5 6.Bb5. You meet this with 6...Ne4 and 7...Bc5, trading down after 9.Nxc6 bxc6 10.Bxc5 Nxc5 before defending with 11...Rb8 and 12...Qe7. The chapter also covers traps where White's greedy 11.Qxd5 or 12.Qxd5 hands you a piece or more.

After 12...Qe7. You defend your knight on c5, though your c-pawn is isolated and White holds a queenside pawn majority.
After 12...Qe7. You defend your knight on c5, though your c-pawn is isolated and White holds a queenside pawn majority.

What's inside

  • 11 traps featured as priority lines, so you learn the tricks that win games first.
  • 8 master games played in these lines, linked from the moves where they leave the course.
  • 38 puzzles from real games of this opening.

Why this repertoire?

  • Built for amateurs. The traps target mistakes White commonly makes between 1600 and 2200.
  • Light on memorization. The chapters focus on each tabiya's main try, not a flood of side variations.
  • Recurring plans. Hitting White's e4 pawn early, pinning the knight with Bg4, and trading into bishop-pair endings appear across the chapters.
  • Understanding over memorizing. Every move comes with a reason, so you can find the right idea even when White strays from the main line.
  • Traps that win material. You learn how to punish greedy tries like 6.Bxd5 or 5.Bxf7+ when White falls for them.

Train the Two Knights Defense repertoire

Play every line on the board and let spaced repetition bring back the moves you forget. Free to start.

Train this repertoire free