For White· 8 lines

Beat the Caro-Kann: Two Knights - Two Knights: 3...dxe4 Alternatives

Black's 4th-move alternatives to Nf6: 4...Bf5 (the Lasker punishment), 4...Bg4 (transposes to Classical), and 4...Nd7 (sharp Bc4 + Neg5 attack on f7).

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Two Knights: 3...dxe4 Alternatives: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Ne5 Bh7 8. Qh5 g6 9. Qf3 Nf6 10. Qb3 e6 11. Qxb7
Position after 11. Qxb7

Main line

The chapter's main line, with the comments from the course.

  1. 1. e4 c6 2. Nc3 d5 3. Nf3

    Two Knights Variation, we keep maximum flexibility with our pawn structure.

  2. 3... dxe4

    Black grabs the center pawn, and we're heading into sharp territory that favors active pieces over slow pawn play.

  3. 4. Nxe4

    We take back with the knight, unlocking much sharper play than the typical Caro-Kann grind.

  4. 4... Bf5

    The natural-looking bishop move, but it backfires with our knight already controlling key squares.

  5. 5. Ng3 Bg6?

    This bishop retreat looks normal, but with our knight already on f3 it runs into trouble.

  6. 6. h4

    Without d4 in the way, this pawn push really puts the heat on Black's kingside.

  7. 6... h6 7. Ne5

    The bishop gets hit again and has to keep retreating.

  8. 7... Bh7

    Black's pieces are getting shoved around. We're already dominating.

  9. 8. Qh5

    Forced. Black has to weaken with g6, then we can go Bc4 or Qf3 with a huge advantage either way.

  10. 8... g6

    Forced.

  11. 9. Qf3

    Both Qf3 and Bc4 crush here. We're spoiled for choice.

  12. 9... Nf6 10. Qb3

    The double threat! We're hitting b7 and f7 at the same time.

  13. 10... e6 11. Qxb7

    Game over. The rook on a8 can't escape.

Key lines

The free lines of this chapter, each one trainable move by move.

  1. Main Line

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Ne5 Bh7 8. Qh5 g6 9. Qf3 Nf6 10. Qb3 e6 11. Qxb7

  2. 4...Bg4

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bh5 6. d3

  3. 4...Bg4

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bxf3 6. Qxf3 Nd7 7. d4 Ngf6 8. Bd3 Nxe4 9. Qxe4 Nf6 10. Qe3 e6 11. c3 Bd6 12. Bd2

  4. 4...Nd7

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nd7 5. Bc4 Ngf6 6. Neg5 e6 7. Qe2 Nb6 8. Ne5 Nxc4 9. Qxc4 Qd5 10. Qxd5 exd5 11. Nexf7 Rg8 12. O-O h6 13. Re1+ Be7 14. Nd6+ Kd7 15. Nxc8 Raxc8 16. Nf3

  5. 5...Bg4

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bf5 5. Ng3 Bg4 6. h3 Bxf3 7. Qxf3 Nf6 8. c3 e6 9. d4

  6. 6...h5

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h5 7. Ne5 Qd6 8. d4 Nd7 9. Nxg6 Qxg6 10. Bc4 e6 11. Bg5 Be7 12. Qd2

  7. 7...Qd6

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Ne5 Qd6 8. d4 Nd7 9. Nxg6 Qxg6 10. Bd3 Qd6 11. c3

  8. 10...Qd5

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Ne5 Bh7 8. Qh5 g6 9. Qf3 Nf6 10. Qb3 Qd5 11. Qxb7 Qxe5+ 12. Be2 Bg7 13. Qc8#

Other chapters

All chapters of the Beat the Caro-Kann: Two Knights

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