For White· 8 lines

Beat the Caro-Kann: Two Knights - Two Knights: 3...dxe4 Main

Black's main 4th move: 4...Nf6 5.Qe2. Covers all 5th- and 6th-move responses (Nxe4, Bf5, Bg4, Qd5, Be6, Nd7).

Let's learn the Anti Caro-Kann: Two Knights Variation! We develop both knights by move three, skip the heavy theory, and push Black into Caro structures where we keep the bishop pair plus better central space. We begin with pawn to e4.

Learn this chapter free
Two Knights: 3...dxe4 Main: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Qe2 Nxe4 6. Qxe4 Nd7 7. d4 Nf6 8. Qf4 Bg4 9. Ne5 Bh5 10. Qh4 e6 11. c3 Be7 12. Bg5 Bg6
Position after 12... Bg6

Main line

The chapter's main line, with the comments from the course.

  1. 1. e4 c6 2. Nc3 d5 3. Nf3

    Launching the Two Knights setup, keeping our pawn formations flexible.

  2. 3... dxe4

    Black grabs the center pawn and we're headed for good Tartakower-style positions that work great at amateur level.

  3. 4. Nxe4

    The knight on f3 changes everything compared to the standard 2.d4 lines, giving us fresh possibilities.

  4. 4... Nf6

    Black offers the trade, which leads to comfortable Classical lines after Nxf6+ exf6 d4. Our tricky try is Qe2 instead.

  5. 5. Qe2

    The sharp choice! Most strong players pick this ambitious queen move over safer options like Ng3, centralizing immediately and keeping things tense.

  6. 5... Nxe4

    Let's trade knights and keep our pawn structure clean, classic Caro-Kann style.

  7. 6. Qxe4

    Black has several tries for equality here, but none of them quite get the job done.

  8. 6... Nd7

    Black develops the knight, planning to bring it to f6 where it attacks our centralized queen. More complex than the queen trade, but we get great winning chances.

  9. 7. d4

    Natural but less challenging than our bishop setup. Black equalizes without much theory.

  10. 7... Nf6 8. Qf4

    Our queen finds a safe square where future trades won't bother it. Simple edge without complications.

  11. 8... Bg4 9. Ne5 Bh5 10. Qh4

    Forks the bishop and defends d4 at the same time.

  12. 10... e6 11. c3 Be7 12. Bg5 Bg6 13. Nxg6 fxg6

    Black's kingside pawns are wrecked and we have better piece coordination.

Key lines

The free lines of this chapter, each one trainable move by move.

  1. Main Line

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Qe2 Nxe4 6. Qxe4 Nd7 7. d4 Nf6 8. Qf4 Bg4 9. Ne5 Bh5 10. Qh4 e6 11. c3 Be7 12. Bg5 Bg6 13. Nxg6 fxg6

  2. 5...Bf5

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Qe2 Bf5 6. Nxf6+ gxf6 7. d3 Nd7 8. g3 e6 9. Nh4 Bg6 10. Bg2

  3. 5...Bg4

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Qe2 Bg4 6. h3 Bxf3 7. Nxf6+ gxf6 8. Qxf3 Nd7 9. d4

  4. 5...e6

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Qe2 e6 6. Nxf6+ Qxf6 7. d4 h6 8. g3 Bd6 9. Bg2 O-O 10. O-O

  5. 6...Qd5

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Qe2 Nxe4 6. Qxe4 Qd5 7. Qf4 Qf5 8. Qe3 Qe6 9. b3 Qxe3+ 10. fxe3 Bf5 11. Bb2 Nd7 12. O-O-O

  6. 8...e6

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Qe2 Nxe4 6. Qxe4 Nd7 7. d4 Nf6 8. Qf4 e6 9. Ne5

  7. 8...g6

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Qe2 Nxe4 6. Qxe4 Nd7 7. d4 Nf6 8. Qf4 g6 9. Bd3 Bg7 10. O-O O-O 11. Re1

  8. 8...Qd6

    1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Qe2 Nxe4 6. Qxe4 Nd7 7. d4 Nf6 8. Qf4 Qd6 9. Bd3 Qxf4 10. Bxf4 Bg4 11. Ne5

Other chapters

All chapters of the Beat the Caro-Kann: Two Knights

Learn Two Knights: 3...dxe4 Main on the board

The trainer plays the opponent's moves and waits for yours, line by line. Free to start.

Learn this chapter free