For White· 10 lines

Beat the Caro-Kann: Two Knights - 4...Nf6 Lines (after 3...dxe4 4.Nxe4)

Let's learn the Caro-Kann Two Knights! Black's bishop gets chased across the board before move ten, and one slip can cost a piece. Let's begin with 1.e4.

Learn this chapter free

Main line

Scroll the moves: the board follows.

Key lines

The free lines of this chapter, each one trainable move by move.

  1. Main Line: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Re8 9. Qd2 Nd7 10. O-O-O Nf8 11. d5
    Main Line

    … 8... Re8 9. Qd2 Nd7 10. O-O-O Nf8 11. d5

  2. 8...Bg4: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Bg4 9. c3 Nd7 10. Qc2 h6 11. h3 Be6 12. c4
    8...Bg4

    … 8. Be3 Bg4 9. c3 Nd7 10. Qc2 h6 11. h3 Be6 12. c4

  3. 8...Bg4: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Bg4 9. c3 Nd7 10. Qc2 g6 11. O-O-O
    8...Bg4

    … 8. Be3 Bg4 9. c3 Nd7 10. Qc2 g6 11. O-O-O

  4. 8...Bg4: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Bg4 9. c3 Re8 10. Qc2 g6 11. h3
    8...Bg4

    … 8. Be3 Bg4 9. c3 Re8 10. Qc2 g6 11. h3

  5. 8...Bg4: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Bg4 9. c3 Re8 10. Qc2 h6 11. h3
    8...Bg4

    … 8. Be3 Bg4 9. c3 Re8 10. Qc2 h6 11. h3

  6. 9...Bg4: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Re8 9. Qd2 Bg4 10. h3 Bxf3 11. gxf3 Nd7 12. O-O-O Nf8 13. h4
    9...Bg4

    … 9. Qd2 Bg4 10. h3 Bxf3 11. gxf3 Nd7 12. O-O-O Nf8 13. h4

  7. 9...Bg4: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Re8 9. Qd2 Bg4 10. h3 Bh5 11. O-O-O a5 12. d5
    9...Bg4

    … 9. Qd2 Bg4 10. h3 Bh5 11. O-O-O a5 12. d5

  8. 9...Bg4: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Re8 9. Qd2 Bg4 10. h3 Bh5 11. O-O-O b5 12. d5
    9...Bg4

    … 9. Qd2 Bg4 10. h3 Bh5 11. O-O-O b5 12. d5

  9. 9...Bg4: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Re8 9. Qd2 Bg4 10. h3 Bh5 11. O-O-O Nd7 12. c4
    9...Bg4

    … 9. Qd2 Bg4 10. h3 Bh5 11. O-O-O Nd7 12. c4

  10. 10...b5: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ exf6 6. d4 Bd6 7. Bd3 O-O 8. Be3 Re8 9. Qd2 Nd7 10. O-O-O b5 11. d5
    10...b5

    … 10. O-O-O b5 11. d5

Other chapters

All chapters of the Beat the Caro-Kann: Two Knights

Learn 4...Nf6 Lines (after 3...dxe4 4.Nxe4) on the board

The trainer plays the opponent's moves and waits for yours, line by line. Free to start.

Learn this chapter free