For White· 13 lines

Beat the Caro-Kann: Two Knights - 4...Bg4 and 4...Nd7 Lines (after 3...dxe4 4.Nxe4)

Let's learn the 4...Bg4 and 4...Nd7 Lines! Black has two tries here: 4...Bg4 and 4...Nd7. We have a clear plan against each one. Let's begin with 1.e4.

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Main line

Scroll the moves: the board follows.

Key lines

The free lines of this chapter, each one trainable move by move.

  1. Main Line: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bxf3 6. Qxf3 e6 7. d3 Nd7 8. Bd2
    Main Line

    … 5... Bxf3 6. Qxf3 e6 7. d3 Nd7 8. Bd2

  2. 4...Nd7: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nd7 5. Bc4 e6 6. d4 Ngf6 7. Nxf6+ Nxf6 8. O-O Bd6 9. Bg5
    4...Nd7

    … 4. Nxe4 Nd7 5. Bc4 e6 6. d4 Ngf6 7. Nxf6+ Nxf6 8. O-O Bd6 9. Bg5

  3. 4...Nd7: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nd7 5. Bc4 e6 6. d4 Ngf6 7. Nxf6+ Nxf6 8. O-O Be7 9. Ne5 O-O 10. Bd3
    4...Nd7

    … 4. Nxe4 Nd7 5. Bc4 e6 6. d4 Ngf6 7. Nxf6+ Nxf6 8. O-O Be7 9. Ne5 O-O 10. Bd3

  4. 4...Nd7: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nd7 5. Bc4 Ngf6 6. Neg5 e6 7. Qe2 Be7 8. Nxf7 Kxf7 9. Qxe6+ Kg6 10. d4
    4...Nd7

    … 4. Nxe4 Nd7 5. Bc4 Ngf6 6. Neg5 e6 7. Qe2 Be7 8. Nxf7 Kxf7 9. Qxe6+ Kg6 10. d4

  5. 4...Nd7: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nd7 5. Bc4 Ngf6 6. Neg5 e6 7. Qe2 Nb6 8. Ne5 Nxc4 9. Qxc4 Qd5 10. Qxd5 exd5 11. Ngxf7 Rg8 12. O-O
    4...Nd7

    … 4. Nxe4 Nd7 5. Bc4 Ngf6 6. Neg5 e6 7. Qe2 Nb6 8. Ne5 Nxc4 9. Qxc4 Qd5 10. Qxd5 exd5 11. Ngxf7 Rg8 12. O-O

  6. 5...Bh5: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bh5 6. d4 e6 7. c3
    5...Bh5

    … 5. h3 Bh5 6. d4 e6 7. c3

  7. 5...Bh5: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bh5 6. d4 Nd7 7. c3
    5...Bh5

    … 5. h3 Bh5 6. d4 Nd7 7. c3

  8. 5...Bh5: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bh5 6. d4 Bxf3 7. Qxf3 e6 8. Bf4
    5...Bh5

    … 5. h3 Bh5 6. d4 Bxf3 7. Qxf3 e6 8. Bf4

  9. 5...Bh5: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bh5 6. d4 Nf6 7. Nxf6+ exf6 8. Bf4
    5...Bh5

    … 5. h3 Bh5 6. d4 Nf6 7. Nxf6+ exf6 8. Bf4

  10. 6...Nd7: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bxf3 6. Qxf3 Nd7 7. d3 Ngf6 8. Bd2 e6 9. O-O-O
    6...Nd7

    … 6. Qxf3 Nd7 7. d3 Ngf6 8. Bd2 e6 9. O-O-O

  11. 6...Nf6: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bxf3 6. Qxf3 Nf6 7. Nxf6+ exf6 8. c3 Bd6 9. d4
    6...Nf6

    … 6. Qxf3 Nf6 7. Nxf6+ exf6 8. c3 Bd6 9. d4

  12. 7...Be7: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bxf3 6. Qxf3 e6 7. d3 Be7 8. Be3
    7...Be7

    … 7. d3 Be7 8. Be3

  13. 7...Nf6: position after 1. e4 c6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Bg4 5. h3 Bxf3 6. Qxf3 e6 7. d3 Nf6 8. Be3
    7...Nf6

    … 7. d3 Nf6 8. Be3

Other chapters

All chapters of the Beat the Caro-Kann: Two Knights

Learn 4...Bg4 and 4...Nd7 Lines (after 3...dxe4 4.Nxe4) on the board

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