For Black· 4 chapters· Free

Beat the Scotch: Schmidt

A clean, tested answer to the Scotch with 4...Nf6. Equalize in the main lines, no 30-move prep.

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Beat the Scotch: Schmidt: position after 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nf6 5. Nxc6 bxc6
After 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nf6 5. Nxc6 bxc6

Chapters

Each chapter shows its main line move by move, with the coach's comments.

  1. 110 lines

    Scotch: 5.Nxc6 Mieses

    After 4...Nf6 5.Nxc6 bxc6 6.e5 Qe7, the long forced sequence into Bxe5 and the rook-and-two-pawns vs bishop-and-knight endgame.

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  2. 29 lines

    Scotch: Four Knights

    After 4...Nf6 5.Nc3 Bb4 6.Nxc6 bxc6 7.Bd3 d5, the symmetrical Bb4 pin and central d5 break, into the Ne2/Nf4/Nh5 endgame.

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  3. 312 lines

    Scotch Gambit (4.Bc4)

    Against 4.Bc4 (Scotch Gambit) you switch to 4...Nf6 and counter with the Ne4 idea. Covers 5.e5 Ne4, the Max Lange Attack with 5.O-O, 5.Nxd4, 5.Ng5, 5.c3, and 6.Qe2.

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  4. 45 lines

    Göring Gambit & Sidelines

    4.c3 Göring accepted with dxc3 cxb2 6.Bxb2 Bb4+ 7.Nc3 Nf6 8.O-O Bxc3, plus 4.Ng5 refutation and the 5.Bg5 trap with h6 g5 Nxe4.

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About this repertoire

A complete Black answer to 1.e4 e5 2.Nf3 Nc6 3.d4.

The Scotch Game shows up at every level, from club tournaments to elite events, and many 1.e4 e5 players never feel ready for it. This repertoire fixes that. You take the open path with 3...exd4, develop classically with 4...Nf6, and meet White's main tries with concrete equalizing systems used by Carlsen, Caruana, and Ding Liren. No memorizing endless engine lines: you learn the typical Scotch structures, the key trades, and a clear plan against every White setup.

After 4...Nf6. The Schmidt Variation. You develop classically and aim straight at e4.
After 4...Nf6. The Schmidt Variation. You develop classically and aim straight at e4.

What you'll learn

The Mieses (5.Nxc6)

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Nf6 5.Nxc6 bxc6 6.e5 Qe7

White's most ambitious try. The queens come into play early and the position becomes razor sharp. You recapture with the b-pawn, pin the e5 pawn with Qe7, and force White into an awkward Qe2. After Nd5 and Ba6, you head into the long forced endgame with rook and two pawns versus bishop and knight, where your united queenside pawns hold the balance comfortably.

After 6...Qe7. You pin the e-pawn and force White into the equally awkward Qe2.
After 6...Qe7. You pin the e-pawn and force White into the equally awkward Qe2.

Scotch Four Knights (5.Nc3)

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Nf6 5.Nc3 Bb4

The quiet developing approach. You meet it with the symmetrical Bb4 pin, threatening to win e4. After 6.Nxc6 bxc6 7.Bd3 d5, you strike in the center and reach a balanced middlegame. The repertoire covers the modern 9...Bg4 line popularized by Vidit, plus a clean response to the critical 11.Bg5 with concrete equalization down to a comfortable endgame.

After 5...Bb4. The pin is on, e4 is hanging, and d5 is coming.
After 5...Bb4. The pin is on, e4 is hanging, and d5 is coming.

Scotch Gambit (4.Bc4)

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Nf6 5.e5 Ne4

When White diverts with the Scotch Gambit, you counter with the simple Ne4 idea. After 6.O-O Be7 7.Re1 d5 8.exd6 Nxd6, you neutralize the Max Lange try cleanly and reach a comfortable middlegame with the extra pawn or full equality. The chapter also handles 5.O-O (Max Lange Attack), 5.Nxd4, 5.Ng5, and 5.c3 with concrete refutations.

After 5...Ne4. You centralize the knight and stay a pawn up.
After 5...Ne4. You centralize the knight and stay a pawn up.

Göring Gambit and sidelines

4.c3 dxc3 5.Bc4 cxb2, plus 4.Ng5 and 5.Bg5 surprises

Against the Göring Gambit, you accept both pawns. After 6.Bxb2 Bb4+ 7.Nc3 Nf6, you neutralize White's initiative with classical development, eliminate the c3 knight, castle, and ride the two-pawn surplus into a winning endgame. The 5.Nxc3 sideline is met by Bc5 with the Ne7-g6 knight reroute for comfortable equality. Rare tries lose by force: 4.Ng5 is refuted with Be7 followed by Kxf7 and Bc4+, and 5.Bg5 falls to h6, g5, and Nxe4 winning material outright.

After 5...cxb2 in the Göring. Two pawns up, with a clear plan to consolidate.
After 5...cxb2 in the Göring. Two pawns up, with a clear plan to consolidate.

Why this repertoire?

  • Practical and concrete. Every line ends in a position with a clear plan, not a vague evaluation.
  • Solid and combative. You equalize cleanly in the main lines and punish the inferior tries.
  • World-class pedigree. The lines are tested at the very top by Carlsen, Caruana, Ding Liren, and Kramnik.
  • Recurring patterns. The same themes return across variations: the b-pawn recapture, the d5 break, the Bb4 pin, the Ne7-g6 reroute. Learn them once, apply them everywhere.
  • Low-maintenance. No 30-move engine memorization. The critical moves are short, the plans are clear, and the forced sequences end in equal endgames you can hold.

Train the Beat the Scotch: Schmidt repertoire

Play every line on the board and let spaced repetition bring back the moves you forget. Free to start.

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